Commercial projects

Fruitbus New
I worked as an in-house Game Tester on Krillbite's game “Fruitbus”. In tandem with my testing work, I also made reports of community testing events, guided idle hands in testing at the office and community support after release.
Check out Fruitbus
Snufkin: Melody of Moominvalley
I worked on Snufkin as an in-house Game Tester pre-release. I took control over task management and got a feel for serious QA work. I also took a software tester certification to fill out my knowledge a bit.
Check out Snufkin
Mørkredd
Mørkredd was my first taste of game development outside a school setting. I wrote my bachelor's thesis while working on the game, writing about the fascinatingly vague topic of game feel. Hyper Games gave me possibly the best introductory experience into real-world game development I could ask for.
Check out MørkreddPersonal Projects
Just a lil jum.
— It's me, Anders! (@octopokto.bsky.social) November 26, 2024 at 3:32 PM
[image or embed]
Jum Kin
Jum Kin is a small project where I try and replicate a game I have only watched a couple of videos of in Godot. It’s boring to make an exact replica, however, so I put a bit of my own spin on it. I have an incomplete version for testing on itch.
Check out Jum Kin
Robotany
At its core, Robotany is a game idea about balancing an ecosystem with plants. This is my muse project. I come back to it with new ideas and experience once in a while and give it a shot, but so far it's just an idea, and ideas don't make money.
Prototyping
Right now my prototyping is mostly focused on projects that help me develop my programming knowledge. I want to get better at making gameplay prototypes so I can display my ideas better. The goal is to put stuff out in the world instead of hoarding half finished projects.
Where you can find my games

GGJ
I am one of the oragizers of Global Game Jam's Oslo site, and I have participated in the jam since 2018.
Check out my GGJ games